The World of Oricalla

Oricalla, land of hopes, dreams, and orcs. Lots, and lots, of zoggin' orcs.

A blue-green sphere, floating in the infinate heavens. Oricalla has two moons, Belior and Nessus.

There are three major continents on the surface of Oricalla, and a string of large islands, called the stepping stones. Three continents, in ascending order of size, are Hearth, terror ingognita, and The Southland. Imaginative, eh?

Hearth is the smallest continent, and is the seat of civilisation. Most player-races live here. It's a nice place. It's basically the only place where civilisation as it is normally known can thrive.

The Southland is the next biggest continent. It's primarily the home of Orks, and is a savage place. Dire-Orks have great strongholds in the ice of the south pole, and actually have quite an in-depth society down there. They still like raiding the non-orc barbarian tribes that live there, though. And normal Orks, too. And anything. The people of Hearth and the Stepping Stones have made two colonies here, but they can't expand very quickly. Ork raiders, yeah? There are a few bigger monsters in the Southland, but the orks keep that all under control, in a manner of speaking.

The stepping stones are a ring of islands that traverses the planet, and are the method by which sailing ships make long trade routes. It's just safer that way. The fourteen islands are not all named, but the closest to hearth is called Gate, the largest of the chain is called Wellspring, and is closest to the poisoned water, and the closest to the southland is called Bullwark.

And finally, the Terror Incognita. The place of monsters. This is a poisoned land, filled with mysteries and ancient magic. Once home to many proud civilisations, something happened... something terrible. Those civilisations fell, and left a literal stain on the land. A corruption, where life is twisted. Horrors and abominations come from this place, and plague all of terror incognita. The sea near the focal point of this blight is tainted, called the poisoned water. In it, many horrors roam, and the water is literal poison, but is also potentently magical. Terror incognita is basically uninhabitable. Elves maintain a few strongholds at their moon-points, to stop the monsters getting to their moon, but otherwise shun the place. Orks roam the lands near their moon-points, seeking a good fight. Humans scrape meager, harsh lives from it's unforgiving hills. Mutants of all stripes make life and any journey here dangerous, but many still come here, seeking the fogotten lore and treasures of fallen kingdoms...